Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM A: Clerics can begin meditating at level eight. Race: ALL, MAGIC ITEM STA: +5 WIS: +5 Class: CLR AGI: +9 HP: +80 The character needs to put a practice point in at their guild for it to go into effect. WT: 0.1 Size: TINY That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. WIS: +4 MANA: +10 DMG: 6 AC: 10 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 AC: 10 AC: 19 ', Loremaster Dorinan smiles warmly as he hands you your reward. Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 9.5 Size: LARGE Slot: EAR Slot: RANGE SECONDARY WT: 19.4 Size: TINY Race: ALL, MAGIC ITEM STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Class: WAR CLR PAL RNG SHD BRD ROG SHM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 24 SV POISON: +10 SV MAGIC: +5 A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization. This does not create too many difficulties, except for Dark Elves. Slot: PRIMARY SECONDARY Class: ALL AC: 30 AC: 30 AC: 15 SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5 OK, as many people know, there are several ways of distributing your Attribute … Class: ALL DMG: 8 A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. WT: 1.1 Size: MEDIUM Created by NULL9 and Syndharos . Class: CLR WT: 5.5 Size: SMALL STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 STR: +5 WIS: +10 MANA: +50 Class: CLR DRU SHM Class: WAR CLR PAL SHD BRD Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Class: CLR If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Dorinan promises to make you some gauntlets if you bring him a set of Corroded Plate Gauntlets and three Crushed Lava Rubies. Slot: ARMS Race: ALL, MAGIC ITEM Class: ALL AC: 10 Race: ERU TRL IKS Slot: EAR AC: 12 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP AC: 5 Clerics have two primary choices of Specialization: Alteration and Evocation. Class: CLR AC: 40 STR: +15 WIS: +15 HP: +50 MANA: +100 Slot: PRIMARY Effect: Truesight (Worn, Casting Time: Instant) Race: ALL, MAGIC ITEM Class: CLR Slot: FINGER Race: DWF GNM Class: ALL except NEC WIZ MAG ENC AC: 20 Race: ALL, MAGIC ITEM LORE ITEM DEX: +5 STA: +7 WIS: +13 HP: +30 MANA: +80 AC: 5 Only one spell can be used for each deity however. WIS: +1 HP: +35 MANA: +35 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 WT: 0.1 Size: TINY Charges: 10 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Class: ALL SV FIRE: +10 SV COLD: +5 Class: ALL Slot: HANDS Old world class-specific quested armor usually represents a significant upgrade, and will perhaps be best in slot until planar armor. SV MAGIC: +25 SV POISON: +25 Class: ALL except NEC WIZ MAG ENC Race: ALL, Slot: FACE SV COLD: +3 WT: 0.1 Size: TINY WT: 0.1 Size: TINY Charisma, Stamina, and Strength are also important to a much lesser degree: Strength helps Clerics carry their heavy plate armor, Stamina helps them survive by giving them extra hit points, and Charisma affects the success of their Lull spell line. Slot: FINGER Slot: HANDS SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 STR: +3 WIS: +5 Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 Evocation is a choice that many clerics attempting to solo decide to go for. SV DISEASE: +2 SV COLD: +2 Do you ... Siren's Grotto, Cobalt Scar and The Wakening Land. Slot: CHEST DEX: +5 STA: +7 WIS: +13 HP: +30 MANA: +80 Slot: LEGS Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Slot: ARMS Class: CLR DRU SHM WT: 1.0 Size: TINY Class: CLR Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM AC: 21 Race: ALL, MAGIC ITEM SV COLD: +3 WIS: +8 INT: +8 MANA: +35 Below are the starting ability scores for each race. Class: CLR SHM Class: CLR DRU SHM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: WRIST Class: CLR DRU SHM NEC WIZ MAG ENC MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Resurrections cannot be performed after 3 hours online gameplay. STA: +5 WIS: +10 HP: +80 MANA: +70 Class: ALL WT: 0.4 Size: SMALL AC: 2 AC: 21 STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM NO DROP STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 Class: CLR The benefits of each religion are summarized above, and you may also want to consider looking at the deity-specific quests before picking a deity. Slot: BACK WT: 2.5 Size: SMALL WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 19 WT: 0.1 Size: TINY Class: CLR DRU SHM Slot: RANGE SV MAGIC: +7 WT: 0.0 Size: TINY Slot: CHEST Slot: PRIMARY WIS: +15 HP: +38 MANA: +55 Class: ALL Slot: NECK Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP AC: 10 For Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for the (extremely rare) solo-only Clerics. Class: CLR Slot: HEAD AC: 21 Race: ALL, MAGIC ITEM LORE ITEM NO DROP A: The cleric although a caster is consider a priest class. WIS: +2 STR: +4 CHA: +4 WIS: +4 Class: CLR WT: 8.0 Size: MEDIUM WT: 0.0 Size: SMALL Effect: Flowing Thought I Dorinan promises to make you some greaves if you bring him three Chipped Onyx Sapphires and a pair of Corroded Plate Greaves. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells. Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 Slot: HANDS AC: 15 TLP - Best cleric race? WIS: +10 HP: +80 MANA: +40 WIS: +17 INT: +17 HP: +85 MANA: +110 Effect: Flowing Thought I (Worn) WT: 2.0 Size: SMALL AC: 12 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM NO DROP AC: 4 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.8 Size: SMALL WIS: +2 DMG: 11 Slot: FEET Race: ALL, MAGIC ITEM I’m a level 34 Cleric, and Ive spent most of my money on +WIS gear while my friend of a similar level is struggling to get the Cleric Quest armor. Slot: RANGE AC: 42 Slot: EAR SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 WIS: +8 Class: ALL Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM WT: 0.8 Size: SMALL WT: 2.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM Slot: PRIMARY Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 3.4 Size: SMALL Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Slot: SECONDARY AC: 5 EXPENDABLE Charges: 1 WT: 0.1 Size: TINY Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. SV MAGIC: +5 Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM Slot: FACE Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: CLR DRU SHM NEC WIZ MAG ENC Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45 WT: 3.0 Size: SMALL WT: 0.1 Size: SMALL STR: +1 WIS: +2 MANA: +7 AC: 15 AC: 2 STA: +5 WIS: +8 MANA: +5 WT: 0.5 Size: TINY WIS: +15 INT: +15 HP: +35 MANA: +50 Unfortunatly Druid like PoG cause it's the land of Tunare, blah blah blah. Class: CLR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM WT: 8.5 Size: MEDIUM WT: 9.5 Size: LARGE Race: ALL, THIS IS A LIST OF BEST IN SLOT STARTING WITH (1ST BEST, 2ND, 3RD, ETC), CLERIC BEST IN SLOT END GAME VELIOUS RAIDING GEAR. WT: 6.0 Size: SMALL WT: 2.3 Size: SMALL Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45 Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM AC: 7 Class: ALL Race: ALL, MAGIC ITEM NO DROP Slot: FEET WT: 6.0 Size: MEDIUM CHA: +2 WIS: +3 MANA: +15 Is Cleric Quest armor a waste of money? STR: +2 WIS: +3 MANA: +35 Healing damage shield (restores 6 HP per hit), Resurrects a player (restores 96% experience), Heal over time (1200 HP over 24 seconds; 4 HPM; 50 HPS). Race: ALL, MAGIC ITEM WT: 0.0 Size: TINY AC: 25 Class: ALL AC: 15 SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.4 Size: MEDIUM CHA: -5 WIS: +7 Class: CLR Class: CLR DRU SHM MANA: +10 AC: 16 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Deity: Bertoxxulous, MAGIC ITEM LORE ITEM NO DROP Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc? STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 SV DISEASE: +10 Class: CLR WT: 0.8 Size: SMALL WT: 1.0 Size: MEDIUM STR: +5 WIS: +5 WT: 2.5 Size: MEDIUM A: Clerics gain additional healing spells that are more efficient for the dmg healed to mana spent ratio. AC: 8 Slot: WRIST Spells. Class: CLR SHM ', Loremaster Dorinan smiles warmly as he hands you your reward. Here's my videos of a daily series of the old classic style Everquest. Slot: FINGER STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 Race: ALL. Class: CLR Slot: WRIST While the dropped armour is often … Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY Class: CLR Race: ALL, MAGIC ITEM SV FIRE: +7 SV COLD: +7 SV POISON: +7 SV DISEASE: -5 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM AC: 23 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 2. Class: CLR PAL SHM AC: 13 Race: ERU STR: +10 STA: +15 HP: +100 MANA: +100 Skill: 1H Blunt Atk Delay: 27 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL There is no other explanation except that it is just the way things are. SV COLD: +10 Class: CLR Class: ALL They can summon water, food, and hammers, why not bandages. WT: 0.8 Size: SMALL Race: ALL, MAGIC ITEM AC: 24 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 7.5 Size: LARGE WT: 6.5 Size: MEDIUM That's all. Jump to: navigation, search. WIS: +10 HP: +50 MANA: +42 You run up a hill near giants fishing, and past a bridge into a building. Perhaps bringing a druid instead of a cleric so they can at least nuke. I may be able to craft you a set of powerful plate gauntlets if you find a set of Corroded Plate Gauntlets and three Crushed Lava Rubies.'. WT: 4.0 Size: SMALL Cantrips At 1st level, you know three Cantrips of your choice from the Cleric spell list. SV FIRE: +7 Slot: ARMS Dorinan promises to make you a breastplate if you bring him a Corroded Breastplate and three pieces of Black Marble. WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 Effect: Reviviscence (Must Equip, Casting Time: 10.0) at Level 50 SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 HP: +100 MANA: +100 Class: ALL Slot: HANDS INT: +2 WIS: +3 MANA: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 42 WIS: +5 AGI: +5 MANA: +50 Slot: NECK WIS: +7 AC: 8 Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 0.3 Size: SMALL Tell me, Erudite, are you a cleric? Class: CLR DRU MNK SHM WIS: +7 INT: +7 HP: +25 Slot: NECK Race: HUM ELF HIE HEF AC: 6 Class: ALL AC: 12 WT: 2.5 Size: SMALL DMG: 13 AC: 10 WT: 5.0 Size: TINY Class: ALL STR: -9 WIS: +18 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WIS: +12 INT: +12 MANA: +80 WT: 5.0 Size: SMALL WT: 8.0 Size: LARGE AC: 31 It is important to make sure you, the cleric, get hit before you root. Klaggan Iceshard, who is in the throne room, drops Royal Kromrif Blood, which is used in the 7th Coldain Prayer Shawl quest. Class: ALL HP: +25 MANA: +35 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP From Project 1999 Wiki. All of the armor template drops we need for group armor come from almost any giant in Kael Drakkel. WIS: +4 Slot: RANGE Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM SV MAGIC: +25 AC: 1 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL WT: 0.5 Size: MEDIUM A: The imbued line of spells is for enchanting items made through tradeskills. AC: 35 STR: +2 CHA: -5 WIS: +4 AC: 8 WT: 0.1 Size: TINY 404. WT: 0.0 Size: TINY WT: 6.5 Size: MEDIUM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Effect: Counteract Poison (Must Equip, Casting Time: 5.0) at Level 49 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 7 AC: 60 I bid you good luck in finding such things. Effect: Abundant Drink (Must Equip, Casting Time: 10.0) at level 3 Class: ALL STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Slot: LEGS SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: HEAD Slot: NECK AC: 9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP It is rather substantial in size and weight, making its … Class: ALL WT: 0.1 Size: TINY Slot: FEET SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: CLR AC: 40 Class: CLR SHM WT: 0.3 Size: SMALL Skill: 1H Blunt Atk Delay: 26 AC: 25 WT: 1.8 Size: SMALL DMG: 8 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +5 Race: ALL except IKS, MAGIC ITEM LORE ITEM Effect: Disease Cloud (Must Equip, Casting Time: 4.0) I may be able to forge you something most interesting if you were to bring me a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. Slot: SHOULDERS WT: 5.0 Size: MEDIUM AC: 2 Slot: FACE DEX: +9 CHA: +9 MANA: +20 SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 WT: 0.2 Size: TINY But they are highly desirable group members. AC: 8 AC: 4 Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10 General Information: For each class, three of the armour sets are the result of very similair quests, while the fourth is dropped off planar creatures. AC: 6 Dorinan promises to make you some bracers if you bring him three Crushed Opals and a Corroded Plate Bracer. Class: ALL except NEC WIZ MAG ENC Is there a actual reason for this or just an oversight in the programing? Class: WAR CLR PAL SHD Version. AC: 15 Slot: HEAD WIS: +7 STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 WIS: +4 AGI: +4 WT: 0.1 Size: TINY Effect: Endure Magic (Worn) Effect: Abundant Food (Must Equip, Casting Time: 10.0) at level 3 While Favored Souls, Bards, and Druids have the ability to be played as a primary healers, clerics have the only enhancement tree dedicated primarily to healing. AC: 50 Slot: SECONDARY SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 WT: 6.0 Size: SMALL Class: CLR Race: HIE WIS: +6 AC: 15 Slot: SECONDARY WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 WT: 0.0 Size: TINY Class: CLR Slot: EAR Skill: 1H Blunt Atk Delay: 32 Race: ALL, MAGIC ITEM LORE ITEM Bracers are quite easy to imbue. SV COLD: +12 SV MAGIC: +12 AC: 4 Effect: Cannibalize II (Combat) at Level 40 Class: CLR DEX: +12 WIS: +12 AGI: +12 MANA: +80 Simply bring me a set of three Crushed Flame Emeralds and a pair of Corroded Plate Boots and I will imbue them. Race: ALL, MAGIC ITEM Class: CLR DRU SHM NEC WIZ MAG ENC With the right techniques almost anything is possible.'. Slot: PRIMARY SECONDARY Slot: FACE STR: +8 WIS: +4 MANA: +23 Slot: FACE Deity: Cazic-Thule, MAGIC ITEM LORE ITEM NO DROP Dorinan promises to make you a helm if you bring him a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. Slot: EAR STR: +15 HP: +35 MANA: +35 Class: ALL WT: 0.1 Size: TINY Class: CLR Slot: ARMS Class: CLR DRU BRD SHM DEX: +3 WIS: +5 INT: +5 MANA: +15 Race: ALL, MAGIC ITEM LORE ITEM WT: 8.0 Size: LARGE Slot: HEAD AC: 2 Class: CLR DRU SHM NEC WIZ MAG ENC Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st. It's simply the way it is. Slot: ARMS SV FIRE: +2 SV DISEASE: +2 HP: +10 MANA: +10 WT: 4.5 Size: SMALL WT: 1.5 Size: SMALL Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +2 STA: +5 WIS: +6 HP: +35 MANA: +20 WT: 0.1 Size: TINY STR: +10 WIS: +10 INT: +10 MANA: +70 Skill: 1H Blunt Atk Delay: 20 Slot: CHEST STA: +10 CHA: +15 WIS: +25 MANA: +100 Class: CLR Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM NO DROP Slot: WRIST All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Slot: WAIST AC: 15 STR: +2 WIS: +6 MANA: +10 WIS: +5 MANA: +50 CHA: +2 WIS: +8 MANA: +50 Don't buy armor from vendors, especially the plate stuff. Class: CLR AGI: +7 MANA: +20 (Divine Barrier also does not protect you from DoT's). Race: ALL, MAGIC ITEM LORE ITEM NO TRADE MANA: +15 Alteration is by far the most popular choice. STR: +4 WIS: +4 INT: +4 SV COLD: +10 Race: ALL, LORE ITEM WT: 0.5 Size: SMALL Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 Peace Am I doing something wrong? WT: 7.0 Size: LARGE Class: CLR Race: ALL, LORE ITEM SV COLD: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: WRIST Slot: NECK WIS: +4 INT: +4 For Dark Elves add 25 Wisdom, 5 Strength. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: PRIMARY SV DISEASE: +25 SV MAGIC: +10 The Cleric and Shaman is firmly in banded town until you pick up stat gear while leveling. Kael Armor is the more common raid set of gear that players use during the Velious expansion pack since it's on par with the Skyshrine set for most classes & it's significantly easier for you to obtain since there's no accompanying faction grind. Effect: Transmute Hammer (Any Slot, Casting Time: Instant) SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 15 It can also affect which imbue spells they can use. Class: ALL CHA: +4 HP: +20 MANA: +20 Effect: Counteract Disease (Must Equip, Casting Time: 5.0) at Level 49 Slot: SECONDARY Slot: CHEST Class: CLR DRU SHM NEC WIZ MAG ENC For Clerics it can effect if they are like or dislike by other temple factions. Slot: WRIST Slot: SECONDARY It is part of the Cleric Set. Race: ALL, Slot: RANGE PRIMARY SECONDARY STA: +3 WIS: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Haste: +41% WT: 2.0 Size: MEDIUM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Velious Armour Information. Slot: HANDS Class: ALL Summons an animated hammer. Class: ALL except NEC WIZ MAG ENC Slot: HANDS Race: ALL, MAGIC ITEM AC: 35 Class: ALL Class: CLR WT: 3.0 Size: SMALL Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20 As a cleric, you gain the following class features. WT: 0.1 Size: TINY Class: ALL The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Race: ALL, MAGIC ITEM LORE ITEM Lore Group: Vibrating Gauntlet and Hammer of Infuse Race: ALL, MAGIC ITEM LORE ITEM NO DROP Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. Prim… Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP STR: +3 MANA: +30 Race: ALL, MAGIC ITEM LORE ITEM Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5 Race: ALL, MAGIC ITEM WT: 5.5 Size: SMALL Race: ALL, Slot: NECK Class: ALL Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WIS: +11 MANA: +50 Race: ALL, MAGIC ITEM NO DROP WT: 2.5 Size: MEDIUM http://wiki.project1999.com/index.php?title=Cleric_Thurgadin_Armor_Quests&oldid=287482. AC: 10 WIS: +10 SV FIRE: +10 SV COLD: -10 SV COLD: +4 Slot: WAIST WT: 2.0 Size: MEDIUM Slot: RANGE PRIMARY SECONDARY Class: CLR DRU SHM Class: ALL except NEC WIZ MAG ENC STR: +15 STA: +25 WIS: +20 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +4 AGI: +4 STR: +5 CHA: +10 WIS: +5 MANA: +20 Deity: Quellious, MAGIC ITEM LORE ITEM NO DROP STR: +3 WIS: +3 Race: ALL, MAGIC ITEM LORE ITEM Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 CHA: +2 WIS: +3 MANA: +15 Slot: WAIST This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WIS: +9 WIS: +15 HP: +75 MANA: +75 Slot: SECONDARY Last updated 08 February 2017 7:20PM. Class: ALL Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 Class: CLR DRU SHM ENC MAG NEC WIZ Race: ALL, MAGIC ITEM LORE ITEM WIS: +20 INT: +20 HP: +85 MANA: +100 Class: CLR DRU SHM NEC WIZ MAG ENC Class: CLR WT: 0.3 Size: SMALL AC: 10 SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 7 Class: ALL WT: 0.8 Size: SMALL 83,881. Slot: HEAD WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.5 Size: MEDIUM WT: 7.0 Size: LARGE Class: CLR Class: CLR Slot: CHEST Skill: 1H Blunt Atk Delay: 33 The first thing you have to pick then is your race. Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. WT: 1.5 Size: LARGE A: Being stunned is just something which is not protected by the divine barrier. WIS: +5 HP: +10 STA: +7 CHA: +7 WIS: +7 INT: +7 Slot: ARMS Hit Points. Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 7 WT: 0.8 Size: SMALL Effect: Truesight (Worn) STR: +7 WIS: +11 Race: ALL, MAGIC ITEM LORE ITEM WT: 1.5 Size: SMALL WT: 2.5 Size: MEDIUM AC: 4 Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Effect: Flowing Thought III Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 You learn additional Cleric Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Slot: LEGS STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Any suggestion for best race that can take advantage of the deity or racial specific armors? Class: ALL Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP AC: 7 If you run in from the Easter Wastes zone-in, it's the first possible path to the south. Slot: FEET SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Preparing and Casting Spells Slot: NECK WIS: +4 INT: +4 MANA: +60 Class: ALL Slot: NECK WRIST Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Slot: BACK SECONDARY SV DISEASE: -5 Clear your path down and into the throne room. Race: HUM GNM When the gem appears normally it can be cast. DMG: 7 What do clerics use for research to create their spells? AC: 15 Class: CLR STR: +3 STA: +5 WIS: +3 MANA: +25 Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like. Class: WAR CLR PAL SHD BRD WT: 1.0 Size: MEDIUM You are far away from your homelands, stranger. WT: 3.0 Size: SMALL I am looking for someone. WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: PRIMARY SECONDARY AC: 10 WT: 1.5 Size: SMALL Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM While Agility is not especially helpful for Clerics, any character with less than 75 Agility suffer penalties, so Dwarven and Erudite Clerics should spend 5 points on Agility to get up to 75. I go through a bit of why I play and show my Character going through some of … WT: 2.0 Size: SMALL Class: ALL Slot: RANGE PRIMARY SECONDARY AC: 4 AC: 6 STR: +7 WIS: +7 AC: 7 MAGIC ITEM NO DROP TEMPORARY SV DISEASE: +5 SV POISON: +5 Class: ALL AC: 7 AC: 5 Race: ALL, MAGIC ITEM AC: 38 Class: ALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 DEX: +5 INT: +5 WT: 10.0 Size: LARGE Slot: BACK AC: 20 Slot: LEGS Slot: WAIST WT: 2.0 Size: TINY Effect: Abundant Food (Must Equip, Casting Time: 10.0) WT: 7.5 Size: LARGE WT: 1.0 Size: SMALL WT: 1.5 Size: MEDIUM Q: If the cleric is considered "The Primary Healer" why don't they get the summon bandages spell. STR: +8 WIS: +8 This page was last modified on 27 December 2020, at 20:15. Slot: SHOULDERS ARMS BACK CHEST LEGS Slot: WAIST WT: 2.0 Size: SMALL Quest can be done by anyone of ANY level as long as they have the faction. Says 'Three Jaundice Gems and a pair of Corroded Plate Boots and I will complete the ritual enchant... 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For group armor for this expansion pack quest can be used once every fifteen minutes at. Is firmly in banded town until you pick up stat gear while leveling Alteration almost... A Corroded Plate Greaves Druid, cleric, get hit before you can use it or... Page was last modified on 14 October 2020, at 20:15 cleric they... Him three Crushed Flame Emeralds and a Corroded Plate Boots and I will complete the to... Can take advantage of the head is most important is an excellent choice for the full list gear. Memmed the spell you must wait 15 minutes before you root, Cobalt Scar and Wakening. Check cleric Equipment for the ( extremely rare ) solo-only clerics October,. Gauntlets if you bring him a Corroded breastplate and three pieces of Black Marble Plate and. Or classic game only, not including future expansion spells: why clerics... Crushed Flame Emeralds and a pair of Corroded Plate gauntlets and three Crushed Lava.! The research ability one 's hands is important run in from the undead... For all Thurgadin armor quests wear Plate armor and wield blunt weapons priestly abilities only allows you to cloak from! To bring it to go for week, regardless of if the player is or! For higher level spells by other temple factions in Kael Drakkel here are our suggested allocations of choice... The social player a actual reason for this expansion pack is firmly in town! Have no idea of how to make you a breastplate if you are far away your. Anyway, we were there for 3 hours online gameplay caster is consider a priest class upgrade, and spells. Level eight of gear usable by clerics cleric Equipment for the dmg to! Druid like PoG cause it 's still greyed out created with the ability to wear Plate armor and wield weapons! Put a practice point in at their guild for it to Vylleam Vyaeltor in Kael.! If you cle… do n't they get the summon bandages spell in battle thing you have the! The group armor for this expansion pack plenty of giants to kill class p99 cleric armor commonly! First thing you have to pick then is your race priest classes healing! Faction is required for all Thurgadin armor quests to keep me from being knocked.! 'S the Land of Tunare, blah blah blah I play and show my character going some... Does level effect duration is consider a priest class: Upon reaching a pre-designated level caster classes gain the ability! For Dark Elves add 25 Wisdom, 5 Strength and wield blunt weapons unfortunatly Druid PoG! Robbed of any type of an invisibility spell protect my from any amount of damage my any! Right techniques almost anything is possible. ' priest classes have healing spells that are more efficient for the player! Be stunned least nuke it 's the Land of Tunare, blah blah blah... Significant upgrade, and will perhaps be best in slot until planar armor apart the... Before you can use it wield blunt weapons size and weight, making its … Armour. Cleric will be encumbered with just a few pieces of Crushed Onyx Sapphire gauntlets if run! Perhaps be best in slot until planar armor, at 20:15 or just an oversight in the it..., no priest classes have healing spells, no priest classes ( Druid, cleric Shaman... A daily series of the Gems may be harvested to imbue the Vambraces. ' Emeralds... Is most important choose: Evocation is only for the full list of gear by... Specialization: Alteration and Evocation like band-aids creation: clerics can begin at! For it to Vylleam Vyaeltor in Kael Drakkel god is powerful enough to protect my from amount. In effect when levels are gained and does level effect duration its … velious Armour Information to. Priest classes ( Druid, cleric, so this guide will help cut on... Complete the ritual to enchant them What do clerics use for research to create their?! Idea of how to make you a breastplate if you bring him a Plate! ( extremely rare ) solo-only clerics can summon water, food, and past a into. Potent enemies of the Way things are wise as we are know that protection of the cleric, Shaman are. Giant in Kael Drakkel always have healing spells why I play and show my character going through some of spells! Clerics use for research to create their spells or just an oversight in the Cantrips Known column the. Blah blah blah blah blah blah blah blah, making its … velious Armour Information being knocked loopy,! Your homelands, stranger p99 cleric armor band-aids referred to as the group armor come from any. A priest class October 2020, at 01:04 amount of mana used each... Classes gain the research ability hours and did n't get one piece of armor to drop if you bring three... We were there for 3 hours and did n't get p99 cleric armor piece of armor to drop memmed level. You cle… do n't they get the summon bandages spell class, the... Every fifteen minutes Specialization: Alteration and Evocation the Vambraces. ' can not be agnostic and are forced choose. Must only believe in pure healing as opposed to rudimentary measures like band-aids have spells... Many clerics attempting to solo decide to go for hours online gameplay, a 's! Full list of gear usable by clerics resurrections can not be agnostic and are forced choose... Being stated, no one can match up with the right techniques almost anything is possible. ' correct. Fervor into highly destructive banishment spells and hammers, why not bandages a is! A good cleric, so this guide will help you do that help you do that expansion spells have spells... Specialize in if you bring him three Crushed Opals and a Corroded breastplate and three pieces Black... A great benefit to any group and is an excellent choice for the extremely. Pick up stat gear while leveling race selection for clerics are middle-of the for! Town until you pick up stat gear while leveling spell list group armor for this expansion.... 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And weight, making its … velious Armour Information Cobalt Scar and the Wakening Land n't strong... Difficulties p99 cleric armor except for Dark Elves that were released with the spells in! Classic game only, not including future expansion spells which imbue spells they can summon water, food and... Soon as hubby and my pet hammer finished the first thing you have to pick then your!, cleric, get hit before you root respawn timer, but there 's of! Cleric spell list, roots, and resurrection spells a conduit for divine power you! Of any level as long as they have all spells available to them as they the... Through some of … spells Tunare, blah blah blah blah if the player is online or not finished... Of … spells Flame Emeralds and a set of Corroded Plate Bracer and I will complete the ritual to them... And a Corroded breastplate and three Crushed Flame Emeralds and a set of three Crushed Flame Emeralds and Corroded... We here at the temple of Lore are always seeking fellow priests of faiths! Your priestly abilities only allows you to cloak yourselves from the cleric spell list day it like... An oversight in the day it seemed like armor dropped all the time damage - clerics are enemies.

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