Some troggles exhibit natural skill for hunting and tracking, and their ogre masters take advantage of these talents to create fast, deadly pets that excel at finding and killing humans for the stewpot. When enraged, ogres tend to grab the closest heavy objects and bring them to bear. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. A small ogre hunting party might follow a herd of deer for days, picking off stragglers and bagging them for future consumption. Init 2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 19, touch 7, flat-footed 19 (+6 armor, 2 Dex, +6 natural, 1 size), Special Attacks channel negative energy 1/day (DC 9, 1d6), Domain Spell-Like Abilities (CL 2nd; concentration +3), 4/daystrength surge (+1), vision of madness (+/1), Cleric Spells Prepared (CL 2nd; concentration +3), 1stbless, cure light wounds, divine favor, enlarge person D, 0 (at will)create water, detect magic, mending, stabilize, D domain spell; Domains Madness, Strength, Str 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7, Feats Combat Casting, Iron Will, Power Attack, Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist's fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp, Init +5; Senses darkvision 60 ft., low-light vision; Perception +10, AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, 1 size), Defensive Abilities evasion, trap sense +1, Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Improved Initiative, Night Stalker*, Power Attack, Skill Focus (Stealth), Skills Acrobatics +11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (+14 in dim light or darkness), SQ rogue talents (fast stealth), trapfinding +1, Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp. These dim-witted creatures are a mongrel cross between a troll and an ogre, combining the worst features of each. They have one of the largest in-class skill lists in the game and get more skill points than any of the other base classes. These large brutes require tremendous amounts of meat to survive, but have little patience for mundane tasks such as agriculture or animal husbandry, so they fill their larders by pillaging, robbing, and killing. DESCRIPTION:Wandering Heroes of Ogre Gateis a game of gravity-defying martial artists inspired by wuxia film and drama series. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Enemy at the Gates! | d20HeroSRD | Dungeon World SRD Every character starts with one feat, and gains additional feats at every odd-numbered character level (1, 3, 5, etc.). XP 800CE Large humanoid (giant)Init 1; Senses darkvision 60 ft., low-light vision; Perception +5, AC 17, touch 8, flat-footed 17 (+4 armor, 1 Dex, +5 natural, 1 size)hp 30 (4d8+12)Fort +6, Ref +0, Will +3. | Here Be Monsters | Fudge SRD Ogre mancatchers and gluttons are welcome at all campfires for their amazing wrestling ability, funny stories, delicious baby jam, and skill at catching tasty humans. Stories are told of ogreshorrendous stories of brutality and savagery, cannibalism and torture. Init +1; Senses darkvision 60 ft., low-light vision; Perception +9, AC 21, touch 11, flat-footed 20 (+5 armor, +1 deflection, +1 Dex, +5 natural, 1 size), Melee +1 ogre hook +17/+12 (2d8+14/3 plus trip) or unarmed strike +16/+11 (1d4+12), Special Attacks weapon training (polearms +1), Str 25, Dex 12, Con 18, Int 6, Wis 12, Cha 5, Feats Combat Reflexes, Improved Unarmed Strike, Iron Will, Power Attack, Step Up, Vicious Stomp, Weapon Focus (ogre hook), Weapon Specialization (ogre hook), Skills Perception +9, Profession (cook) +5, Combat Gear potions of cure light wounds (3), potion of cure moderate wounds ; Other Gear +1 brawling chain shirt, +1 ogre hook, javelins (3), cloak of resistance +1, ring of protection +1, 23 gp, Init +2; Senses darkvision 60 ft., low-light vision; Perception +14, AC 20, touch 10, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +5 natural, 2 rage, 1 size), Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/, Melee +1 greataxe +21/+16/+11 (3d6+16/3), bite +15 (1d8+15 plus animal fury) or unarmed strike +20/+15/+10 (1d4+15), Special Attacks rage (21 rounds/day), rage powers (animal fury, scent, strength surge +8, superstition +4). The Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary use a lot more rules than the Pathfinder RPG Beginner Box. But with their insular families and sociopathic tendencies, ogres care little about these opinions, and an ogre clan is just as likely to prey on a lone giant as on any other creature. Benefit: Select one rage power. Ogres sometimes interbreed with other giants. If you succeed, you swallow the opponent as if you had the swallow whole special ability. This makes your Dexterity apply to your attack rolls rather than your Strength, so you dont have to split your attention too much. This feat is a must have in melee. The boss's power is absolute within the ogre clan, and the only law is that which she enforces. Some of the best combat feats in Pathfinder 2nd edition include: Battle Medicine Incredible Initiative Armor Proficiency Toughness Point-Blank Shot Double Slice You're Next 1. | 5th Edition SRD They grant characters abilities that others lack, giving them an edge in the right situation. During Combat Once battle is joined, ogres wade into the thick of melee, swinging their clubs at any target that presents itself. Ogres with the shaggra template are covered in long, matted fur, and have stunted legs and massive oversized arms, similar to apes. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. New Pages | Recent Changes | Privacy Policy. List requirements such as items held here. He sets his wolf companion on any spellcasters who are bothering him. Quick Rules: +2 on AC, 1 hp/HD, and 1 on Fortitude saves and Constitution checks; gains 2 claw attacks (1d6); +4 racial bonus on Stealth checks in forests. Ogres are known for their stupidity, violence, and filthy habits; their talents lie not in innovation or research, but in perversion, strength, and survival. Some can use magic powered by inflicting significant wounds to curse their enemies. Ogre Hook Cost 24 gp Weight 10 lbs. Inside Dual Matte sleeves you will discover a fully opaque, black interior which brings an elegant backdrop to black bordered cards. | Here Be Monsters One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the endyet if there is one thing ogres respect, it is family. Quick Rules: 1 to AC, ranged attack rolls, initiative, and Dexterity-based skills; gains a bite attack (1d8). An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. You can always decide not to add the critical specialization effect of your weapon. | Starjammer SRD The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Feats. Ditto for Power Attack/Piranha Strike/Deadly Aim. Write the rules of the feat or action here, without including the results (such as success or failure) of the action. Ogres who specialize in catching delicious humanoid morsels are popular among the clans. Advanced Defensive Combat Training (Combat, Faction), Awe-Inspiring Smash (Combat, Performance), Black Powder Spectacle (Combat, Grit, Performance), Blades Above And Below (Combat, Teamwork), Coordinated Distraction (Combat, Teamwork), Friendly Fire Maneuvers (Combat, Teamwork), Improved Disarm Partner (Combat, Teamwork), Improved Feint Partner (Combat, Teamwork), Improved Impaling Critical (Combat, Critical), Improved Precise Strike (Combat, Teamwork), Improved Underhanded Teamwork (Combat, Teamwork), Indomitable Mountain Style (Combat, Style), Linnorm Hunter Coordination (Combat, Teamwork), Linnorm Hunter Retreat (Combat, Teamwork), Linnorm Hunter Style (Combat, Style, Teamwork), Murderers Circle (Combat, Performance), Ostentatious Weakness (Combat, Performance), Sculpting the River (Combat, Combination), Thrilling Vengeance (Combat, Performance), Changeling Familiar (Animal Companion Feat), Curious Companion (Animal Companion Feat), Devotion against the Unnatural (Animal Companion Feat), Disruptive Companion (Animal Companion Feat; Combat), Favored Animal Focus (Animal Companion Feat), Feral Grace (Animal Companion Feat; Combat), Ferocious Beast (Animal Companion Feat; Combat), Ferocious Feint (Animal Companion Feat; Combat), Greater Tenacious Hunter (Animal Companion Feat), Improved Forceful Charge (Animal Companion Feat), Improved Intercept Blow (Animal Companion Feat; Combat), Intercept Blow (Animal Companion Feat; Combat), Master of Your Kind (Animal Companion Feat), Reflexive Interception (Animal Companion Feat; Combat), Shapeless Familiar (Animal Companion Feat), Advanced Defensive Combat Training (Combat), Brew Fleshcrafting Poison (Item Creation) (3.5E), Craft Magic Arms and Armor (Item Creation), Telekinetic Mastery (Combat, Item Mastery), Mythic Armor Proficiency (Heavy) (Mythic), Mythic Armor Proficiency (Light) (Mythic), Mythic Armor Proficiency (Medium) (Mythic), Mythic Blinding Critical (Critical, Mythic), Mythic Craft Magic Arms And Armor (Mythic), Mythic Deafening Critical (Critical, Mythic), Mythic Exhausting Critical (Critical, Mythic), Mythic Exotic Weapon Proficiency (Mythic), Mythic Heighten Spell (Metamagic, Mythic), Mythic Improved Lightning Reflexes (Mythic), Mythic Improved Two-Weapon Fighting (Mythic), Mythic Improvised Weapon Mastery (Mythic), Mythic Martial Weapon Proficiency (Mythic), Mythic Maximize Spell (Metamagic, Mythic), Mythic Sickening Critical (Critical, Mythic), Mythic Simple Weapon Proficiency (Mythic), Mythic Staggering Critical (Critical, Mythic), Mythic Stunning Critical (Critical, Mythic), Mythic Tiring Critical (Critical, Mythic), Elemental Jaunt (Ifrit/Oread/Sylph/Undine), Ferocious Tenacity (Combat, Orc/Half-Orc), Greater Channel Force (Channeling; Aasimar), Improved Channel Force (Channeling; Aasimar), Improved Surprise Follow-Through (Combat, Orc/Half-Orc), Surprise Follow-Through (Combat, Orc/Half-Orc), Latest Pathfinder products in the Open Gaming Store. Larger families have been known to exist, but ogres are so destructive that few areas can support a clan with more than a dozen members, and these groups usually break up because of hunger and infighting. This is going to keep you from accidentally sneak attacking your own party as you launch arrows/bolts/throwing knives at the baddies. Ogres embody brutish, amoral violence and cruelty. Legal Information/Open Game License. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the endyet if there is one thing ogres respect, it is family. Sell at the Open Gaming Store! | d20 Anime SRD Example Feat Feat Title FEAT 1 UNCOMMON RARE UNIQUE KEYWORD List prerequisites such as skill proficiency here. Meditation feats grant benefits after a character has spent time in quiet contemplation. A gourmand may choose one form of damage reduction if it is available. Ogres' strength and dim-witted fearlessness make them excellent shock troops. You are able to harness the rage that burns inside you and fuels your might. | d20HeroSRD | 13th Age SRD | Here Be Monsters Select Rapid Reload if you are using a crossbow, so you can stay mobile while still reloading. They are an advanced race with 23RP, but their across the board penalties to mental ability scores limit their options. | OGN Articles | d20PFSRD Full statistics for ogres can be found in their Bestiary entry. Metamagic Feats Necromantic Feats Arcane Feats Reserve Feats Categories: 3.5e Feat Necromantic Feat List | 13th Age SRD Rebuild Rules: Ability Scores 2 Constitution, +2 natural armor bonus; Attacks gains 2 claw attacks (1d6); Special +4 racial bonus on Stealth checks in forests. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. 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